using System;

namespace UnityEngine.Purchasing.Security
{
	public class GooglePlayTangle
	{
		private static byte[] data = Convert.FromBase64String("In8WoX4WkvX+K5aPJ7e2sGs6+fwCqrzaeJ0d23vpG/AM28wMF53SD+xe3f7s0drV9lqUWivR3d3d2dzfnaSEfevHuC93Yxbmsitgrgby0yBe3dPc7F7d1t5e3d3cc/Pu3270wupLAqQ7yiEVm6ub5NJcngvGC4qt/PdGKtd5SYtBbeg8lqn4o3reJl5wahIl8OyPMUd3wLzhuovb6IaIVTMZtMme9zSMGghorA+XnXbL6jGCtf+yS06S1VL9qd9SYnYN9PJDfG9q7H5TXygQO6Nuf/k7/5PJjtFBp8KG7/fPi2XP9hxxASmcl485KI1qSkU2bLxOGQo+7o3mePXTwwlDQPMSj3TeYIjJshazhq7fPwgz5W2o0/B55fNNG+P6Gd7f3dzd");

		private static int[] order = new int[15]
		{
			10,
			9,
			10,
			11,
			9,
			11,
			10,
			10,
			11,
			11,
			12,
			13,
			12,
			13,
			14
		};

		private static int key = 220;

		public static readonly bool IsPopulated = true;

		//public static byte[] Data()
		//{
		//	if (!IsPopulated)
		//	{
		//		return null;
		//	}
		//	return Obfuscator.DeObfuscate(data, order, key);
		//}
	}
}
